Overview:
A young woman, orphaned while very young on the streets of a city that did not want her. Plagued by recent dark visions, and no longer feeling safe where she is, she embarks on a journey to acquire the means of leaving the only place she’s known as home.
This journey sees her caught up in a sweeping tide of destiny that no one could have predicted, and leaves her forever changed. Whether that change is for the better or for the worse is yet to be seen.
Orphaned by her parents at the age of three, she was dumped on the streets of this island slum.
To this day she does not know why, nor does she know what became of her mother and father.
As a result of her environment, she spent her youth learning to exist in the dark alleys and blind corners of the world.
Always seeing. Never seen.
Through practice and necessity she learned the arts of stealth,
sleight-of-hand and pickpocketing in order to put food in her stomach.”
The guard have a permanent bounty on her persona, but not a single victim has ever caught her in the act.
With no face to place on the wanted posters, the town simply began to refer to her as “The Umbral Hand”.
The bounty stands today at seven thousand Kartisian Crowns.
Her mastery of the scoundrel’s ways have allowed her to survive and thrive in a world where she was neither noticed, nor wanted.
She had always told herself that she would stop thieving once she had “enough, but it turned out to be an exercise in frustration to attempt to live life within the expectations of society.
Living within the rules just felt so needlessly tedious. In her mind it made no sense to spend your entire life working to obtain something the “proper way”, when you can simply steal it in one night.
Only a massive windfall of wealth would make a “normal” life worth living.
To that end, she always keeps her ear to the ground for the next rumor. The next big score.
There is an information network that spans the length of the city.
Dubbed the Well of Whispers”, it provides information of all sorts, for any able to pay for it.
And the Well had recently provided Kim with a potential motherlode.
The talk on the street is that of a treasure beyond worth… sunken just off the coast in a vicious storm.
If the rumors are true, then it is the kind of treasure that makes fortunes and establishes generational
It is a long walk to the beaches of the Queen’s Coast – where the shipwreck is said to have occurred – and she wakes now to prepare for the journey.
Thread Updated: 2024-06-15
Release Date: 2024-06-15
Developer: Paper Tiger – Itch.io – Discord – SubscribeStar
Censored: No
Version: 0.2
OS: Windows, Linux, Mac
Language: English
Genre:
Installation:
Changelog:
– Changelog added to the “About” screen. All of these notes will appear in-game as well.
– Added 879 Renders and 4 animations, concluding Chapter 1 of Kim’s story, and bringing gameplay time to approximately 2.5 hours.
– Versioning: Moving forward, the version plan is solidified. Welcome to version 0.2!
– Bad Ends are officially in place. There are currently several. For those who leave them on, encountering a bad end will give you the option to retry the segment that got you there. At which point the choices that led to the bad end will be colored in red. Anyone who chooses to play without bad ends on will experience a more linear, “canon” version of the scenes in which they take place.
– The relationship system is now in place. Certain actions will affect the characters’ relationships with each other. You will receive an on-screen notification when this happens. The relationship of any character – relative to any other character – can be viewed in their respective character screens.
– The morality system system is also now in place. Certain actions will increase or decrease a character’s morality level. This will influence available choices, and outcomes of choices, in later updates. Any character’s morality level can be viewed on their respective character screen as well.
– Players now have the ability to mute character voices individually. These voice toggles are located in the “RoA-Specific Options” section of the preferences screen. They default to “On”. So, any voices highlighted are – in fact – muted. If the character’s name is grayed out in the preferences list, then they will speak their voiced lines.
– The “Graphic Violence” content filter was renamed to the “Blood / Gore” filter, to more accurately represent the content that it filters out.
– All nsfw sounds, as well as all other voices, are now appropriately attached to the Voice channel, so that they can be turned off.
– The fight scene in Vex’s library has had its transitions adjusted for players with epilepsy.
– As of now, Amaya is the only character not voiced. Finding an actress for her has been troublesome, but I will continue the search!
– The User Interface has been updated. This is a preliminary version! It will be changed during the next QoL update.
– Known issue: In one animation with Dax, his body hair is a bit … twitchy. This will be corrected in the next update.
– Known issue: One of Kim/Cara’s animations in the store room has a slight jump at the end of the loop. This will be corrected in the next update.
– Known issue: Certain areas are missing music that I intended to populate with such. This will be corrected in the next update.
– Known issue: There is at least one scene that I’m aware of where the content is not filtered correctly. This will be corrected in the next update. If anyone finds any other bugs, please let me know! All feedback is good feedback!
v0.0.1
– Content Filters added. All content can now be toggled on/off as desired. (PLEASE make use of this!)
– Overhauled the demo content to fit into the content filters.
– Overhauled 80% of the demo renders, and included several more choice-based branches in H scenes.
– Character Screen added. (It’s pretty barebones for now, but will be built up more in future update)
– Voice Acting added. The three main characters are now fully voiced:
I leave it up to the Voice Actors as to what they’re comfortable voicing. Any NSFW scenes they choose not to voice, I attempted to fill with stock sounds.
– Pseudo Animations added. *All* of these are place holders intended to provide a simulated animation until such time as full 60 fps animations are added. For now, they’re simply some frames blended with transitions, but for what they are I think they’re quite good
v0.0.1a
Initial Release
The demo currently consists of approximately one hour of gameplay.
There are some known issues with the UI that are still being addressed …
primarily with the start screen and the location of the text buttons.
Outside of that, any feedback would be greatly appreciated.
Developer Notes:
Win/Linux: GOFILE – KRAKENFILES – MEGA – PIXELDRAIN – WORKUPLOAD
Mac: GOFILE – KRAKENFILES – MEGA – PIXELDRAIN – WORKUPLOAD
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