Overview:
Shagternate Reality is a 3D adult adventure game with combat elements inside a fantasy environment.
Thread Updated: 2024-06-09
Release Date: 2024-06-09
Developer: Piftee SubscribeStar
Censored: No
Version: 0.2.3
OS: Windows
Language: English
Genre:
Installation:
Changelog:
Map and environment :
– The previous linear map has been changed to a more open world like with new areas to explore. You’re free to go anywhere now.
– Added Day/Night cycle. For now it’s just for visuals and sounds, but i’m planning to make enemies later that are dependent of the current time of the day.
– Instead of many safe camps, i made one bigger in the center of the map. The size and the look may change in the future.
– Teleporters still be can be found and activated to ease traveling. The roads signs will show the direction towards them.
Player :
– Added new gun for the player: M4. Made some small modification on the Glock and Katana too. I’m not weapon/gun expert, sorry if they’re not good enough.
– Added dash for the player with half sec invincibility. Useful for dodging enemy attacks if you activate it in the right moment. 2 seconds cooldown.
– You can teleport back to the safe base if you hold down the “P” button for few seconds. This is good if you’ve explored and looted a cave or something else, and want to get out there quickly.
Girls :
– Removed some older – not too good looking/or having issues – girls. Added new ones. I’ll try to us models that has as less problems as possible. Trying to fix body part or animations issues every time i make something is annoying and tiring.
– Made new sex animations, remade some older ones (wanted one more remake but the update was very late already). We have 11 scenes now total.
One scene is 4, at least 15 seconds (sometimes 27-28) varied animation for the girl and same for the male. Making just one scene with sounds added to them is time consuming (many days).
Collectibles, loot, enemies :
– Changed the kill counter to kill credits/coins. Eliminating enemies will reward you some random amount of coin (melee enemy less, ranged more), that can be used to unlock sex scenes in the base or to buy basic supplies from Jessie’s supply machine.
– Added lust potions that can be found all around the map. Along with with kill credits, it’s needed to unlock sex scenes in the base.
– Lockpicks can be looted while traveling outside. Behind locked doors lust potions can be found along with other collectibles. Made small improvements to the doors too.
– More lust potions and lockpicks can be picked up then you need, because i don’t want the player to search for the last lust potion forever. So, if you’ve unlocked all 11 scenes, and still have some potions, you don’t need those anymore.
– Medkits can be picked up now (up to 3) instead of using it instantly if you’re not full at health. This will help the player while fighting enemies.
– Many Glock and M4 ammo can be found around the map. The amount you get from them are much more then before.
– In the safe base there’s a small supply shop machine where you can buy ammos and medkit with credits. Very basic for now.
– The old enemy girl models that are not in the game anymore are removed, swapped with the ones. Worked on their AI too. I think they’re better then before, especially the ranged ones. If the ranged can’t see you for few seconds, they will come out from the cover, and will try to shoot you. Plus, on slopes they will rotate towards the player BUT, that rotation can be weird on stairs and very steep slopes. Sorry about that, currently i can’t make it better. I’m happy that at least they’re rotating.
Other :
– Added many new sex sounds, i’ve spent a lot of time prepare, cut and add them in the right moment.
– Added sounds for environments, player and weapons too.
– Added Keyboard Buttons to switch between Hold / Toggle run or crouch.
– Made changes to UI and texts.
– Made some optimization to make the game run better. I have an old pc (i5 2500k, GTX 1060 3GB) but it runs fine even with shadows on. If you have some older hardware i recommend turning off shadows in the controls/options menu. This will give you a lot more fps.
– I tried to SAVE stuff as much as possible for the player when exiting the game. If you’ve unlocked a sex scene or a door, they’ll remain unlocked if you come back to play again. Same with the loot.
– Fixed bugs. If you experienced some major issue(s), please leave a feedback on F95 or on my SubscribeStar, so i can try to repair it.
– Please not that this is my first game ever i’m working on (since march 2023, with 0 developing knowledge). Many things that are obvious and easy for experienced developers are not child play for me. So if you leave feedback like what should be different, what is not right, will help me improve the game.
– If i forgot some changelog i’ll extend it later.
v0.2.2:
– Instead of one sex animation i made four for each scene. Four, because after the “Cum” is finished, the “AfterCum” will be played automatically. The old sex animations aren’t forgotten, i will rework most of them, but this is much more work then before.
– Added lots of new 3D sounds, mostly for sex scenes. Headphones recommended.
– Added new girls to have fun with: Jessie, Hush, Tasque. Tasque is a question mark, not sure i’ll keep her for later updates, had some problems with her. Jessie and Hush are fun to work with.
– Added Kill Counter. You need to kill X amount of enemies to unlock the sex scenes. The amount required is visible on the red hearts in camps.
– Removed the spell casting attack and the filling red heart from the enemies, they have weapons now: can be melee or ranged. Reworked old and made new animations for enemies.
– Enemies and loot have a respawn timer (10 mins). If the player dies or enters a camp with the checkpoint, the respawn timer will be set to 0. Loot remains unchanged. The enemy types you encounter are random: can be only melee or only ranged, or mixes.
– Using new player male model … with head. Remade the animations for him, not only for combat but for sex too.
– Made few chilling/idling animations for girls. More will be made for the next update.
– Added basic save and quit function. If you come back later your kill count, ammo and hp you had and previously activated teleporters will be loaded, so you can fast travel between camps and you don’t need to grind kills again if you had enough to unlock all poses, and now just want to rewatch the animations. Note that your last position is not saved for now, you’ll be placed before the first camp.
– Made some text and menu changes.
– Slight improvement on enemy ragdolls (less shaky) but i aware that weirdness can happen on some body parts. If i can, i’ll try to improve for next update.
v0.2.1:
– Added Ragdoll for fallen enemies. I’ve spent lot of time on it but still, expect some unnatural rotations or some body parts – tail, neck, head – “shaking”. I’m not experienced managing these but overall, i’m quite happy about the current state.
– Added Health bar for them. Needed.
– Added “attacking spell” casting Heart bar for them. If it’s full, you’ll take damage. Then starts refilling again if you’re in range. Only active and visible if you’re in their attack range. It’s makes the combat much better now.
– They have a red glowing ankle cuffs to make it easier to recognize them as enemy (along with health bar).
– They deal different amount of damage to the player, minimum is 10 instead of 8.
– The damage they can take is also varies, but most of the time they die to 4 hit (for now).
– They have a slightly bigger attack range.
– Their moving speed is varied.
– When they die, their body won’t contact with the player anymore. It was a bit annoying when they slided under you from a small hill or lean on you and you get a push up or bounce.
– Jiro is always walker, Harley is always runner, Ava can be walker or runner, Vapo can be walker or runner enemy.
– The runners will push the walkers slightly away to get close to the player.
– If they’re in attack range, they still want to come a bit closer then start spell attack.
Map, player and other changes:
– Added few new areas : Short Tutorial / Warming up area before first Camp, Mines, Village, Mining Area. I’ll update on them more. Changed some existing places a bit.
– Added teleporters/portals. They’re glowing blue is the player is close and have sounds. If the players reaches a camp’s checkpoint, the teleporters to this camp around the map will be activated. But of course, you need to activate at least two checkpoints to make the fast travel available. Tp-ing from A to … A is no go.
– Added Stamina green bar to the Player, above health. Running, jumping or attacking depletes it. These three together rapidly decreasing it. If stamina is 0, the player is tired, cant do these for few seconds, and breathing sound is playing. After few seconds and letting these keyboard/mouse buttons off, the stamina bar will start replenishing. If you keep stamina above 0, the recharge starts faster. The replenish speed is pretty good right now i think. Walking does not uses stamina.
– Changed some textures for buildings, terrain etc. Fog looks a bit better.
– Blue Mushrooms can be found and eaten around the map , they restore a small amount of health if the player is damaged.
– Medkit heals 40 hp instead of 50.
– If the player dies, the respawned health is 75 instead of 100.
– Fixed that the player hurt sound is still playing even after respawned from death.
– Switching weapon while the glock reloading sound is playing now will stop the sound. The magazine reload cancel already worked before, no fix needed.
– The player crouch looked weird before, it’s better now i think.
– The ammo box contains random amount of bullet, can be 9, 10 or 11. There is a lot can be found on the map, maybe just need to look around a bit more to have enough.
– Added more type of normal and locked doors.
– Shooting and hitting enemies with Glock works right now while moving any direction (pre 0.2.0 hotfix issue).
– Katana attack is slightly quicker, and the range is bigger.
– Music can be turned Off / On. If the music is On, and the player moves near a moaning, in pounded state girl, the music pauses.
– Rewritten and recolored some text in the pause-menu and the volume slider has a much bigger sound range.
– Added more text for objects on the map.
– The sex cameras aren’t locked hard anymore, the player have some degree to look around from POV. There is a cam icon and a Q text above girl if cam is available for that pose. Will be changed later probably.
– Added 3 more sex and 4 chilling/licking/talking to player animations.
– More sounds added.
– Sorry for grammer issues in changelogs and in-game. I think that it’s written well, but it isn’t. This will keep happening.
v0.2.0:
– Ammo, medkit, keys can be picked up.
– Added unlocked and locked doors, ladder (the last one doesn’t have much purpose now, but will be in the update after this one).
– “Enemies” will try to chase you down and use their weird succubus spell on you from a distance… (not final).
– Checkpoints for the player to respawn after being defeated.
– Added a light, quiet environment music and a lot of sound effects for fire, doors, enemies, player movements and weapons, etc
– Removed 3 girls from 0.1.0. They had bad textures or body part issues (weird rotations) when it comes to animating them. It was painful sometimes to deal it with them to be honest and i’m amateur to fix them.
– Added 2 new girls, Ava and Harley. They’re much better to “work” with. Currently 5 girls in the game: Seraphine (she has some problems but it’s managable for now, will see how it goes later on), Vaporeon, Jiro (hair sometimes…), Ava and Harley (she’s a cutie). Have no plan removing more for the update after this, but i want to add at least one more.
– I’ll try to improve the adult animations in the update after this one, i’ve spent most of my available time to add gameplay/combat/interaction to the game.
– Changed the environment to dark foggy, i think it looks much better with the point lights on the map. Removed the old trees , added new ones. More buildings added too.
– Main menu has a new background picture, short music and moved the credits over there.
– Added more options and keybinds to the in-game pause menu.
v0.1.0: