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Unity Noble Seed [v6a] [SteamUP]

Download links are at the bottom of the post

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Overview:
Once upon a time, in a distant kingdom, the King had 2 children – a princess (our MC, Anna Vermilion), and a prince. They were twins. King thinks of passing the throne to the prince since the princess is very arrogant, mean, and vicious by nature, prone to impulsive decisions.
The King and the prince have left the capital to lead war somewhere near the border. After that major rebellion arisen in the city putting it into a state of anarchy. Central District and palace are yet to be taken by the rebels. Our MC senses, that there is some fishy plot behind this rebellion, and she wants to use this opportunity to prove, that she’s capable to become the next ruler by crushing the rebels and fixing her relationship with the capital’s population.
Since she’s the only representative of the royal family so she has any and all the tools and opportunities to do as she like, and no one would be able to interfere with her decisions. She is a very skillful fencer, and there are rumors, that her skill can become legendary. She has a killing sex appeal and is a buxom, strong-willed, and well-educated, yet somewhat impatient and rough person.​

Thread Updated: 2023-12-24
Release Date: 2023-12-10
Developer: SteamUP PatreonSubscribe Staritch.ioko-fiDiscordTwitter
Censored: No
Version: 6a
OS: Windows
Language: English
Other Game: High Pressure
Genre:

3DCG, Animated, Combat, Groping, Female protagonist

Installation:

1. Extract and run.

Changelog:

v6a
– Dialogue box will have fixed text size
– Texts alignment in Dialogue box text were properly centered.
– In raid on strongpoint’s, player will get number of steps equal to number of people, that Anna befriended in tavern.
– Appearance of initial background picture, textbox and first sentence no longer require separate left mouse button press.

v6
New Features:
1. Town Events:
With each turn, players will encounter unique town events that wield an impact on player resources. For now it’s only 10 distinct events that adds more depth to gameplay.

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2. Search for Rebel Strongpoint: Delve into a randomly-generated map teeming with events and decision-making opportunities. Dive into 24 adventurous events as you seek out the rebel strongpoint, and defeat rebels, that gather in district to cause problems.

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Combat:
Player no longer can choose his starting hand. Cards will be randomly fetched from his “Draw Deck”.
Anna’s state will be preserved till end of turn, which means, that Health won’t restore on their own, and every next combat will be more challenging, than previous.
Minor Changes:

  1. Enhanced District Stability:
    Utilize guards to bolster district stability! Send them to keep protesters and rebels at bay(every cruel dictator like Anna would do it)!
  2. Polished Aesthetics:
    Experience the game with a fresh perspective as we’ve revamped the basic fonts for a more refined visual appeal of dialogue system.
  3. Bug Squashing:
    I’ve been hard at work ensuring a smoother gameplay experience by fixing numerous bugs, that some of You helped me to find. Your gameplay will now be even more seamless and enjoyable.

v5a
– Various bugfixes and adjustments
– Added current loyalty value modifiers inside district income HUD
– Improved “Population” window, so player can see how happy or unhappy his citizens are

v5
Added:

Combat:
-MC and enemies attacks now accompanied with different SFX
City:
– 1st iteration of city management
– 2 districts: Palace and Central Square
– Resource income HUD’s
– Repeatable event in Tavern
– 4 building slots with possibility to construct 1 of 3 buildings (total 12 buildings with it’s own features)
– Near 40 new CG’s for Tavern event
Reworked:
– In combat Player will get 2 card each turn instead of 1
– Enemies in combat Will be chosen from list of city Rebels
This Demo will be limited with 20 turns. It will be enough to try all new features for now.

v4.1
– Intro scene, story introduction
– BGM’s
“Character stances” that affects cards(not animated yet, and very simplified)
– Animation clips on lewd actions instead of slide-shows
– “Fix Clothes” are now part of player’s deck
Reworked:
Slide-shows was replaced with video clips
– Cards no longer require to press “perform button”, click on them is enough
– Targeting are built-in into cards, player no longer need to chose affected targets
– All cards are replaced with new (6 types for now, will be more later) cards. There are very low amount of them for now, more will be added later
– Enemies now appearing on screen instead of icons on side
– Tutorial hint, according to current system
– Hand with cards will be horizontal instead of radial
– After combat statistics screen require mouse click to continue instead of fixed wait in time
“Action Point” are now shown as number in UI instead of many separate icons
Fixed:
– In “difficulty selection” cursor prevent to navigate to other modes normally
– Tooltips not showing real numbers
– “End Turn” button will no longer shrink to “zero” during pulsation
– Animation may stuck
– Freezes at some point
– Bandit “Breasts Pat” animation didn’t showed
– Bandit “Ass Massage” animation didn’t showed
“Disclaimer” will no longer has fixed wait time, it will be skipped by “press any key” instead
– Last frame of previous animation is shown on beginning of next animation
– Sometimes game stuck if enemy was killed on previous turn
Removed:
– Old cards
– Distance for attacks
– Movement
– Unused elements and stats (like move speed and etc.)
– Mention about enemy “Move” action in “Action Log”

v2
Visual:
Reworked all animation
– 99% of images are in 4k right now
– Increased numbers of frames for most of animations (sometimes it’s 2 times more frames per animations)
Added background to animations
Reworked “Bandit” model to make him look more like fantasy bandit, not like a modern punk
Removed Bandit lewd action “Breasts Pat” due to improved “Breasts massage”
Added “Breathing” animation for Anna’s standing idle pose(all 9 variants), she looks more alive thanks to it
– Enemies has different scarf color to make them different
– Enemy icon highlighted when you point them with mouse, and their image appearing on screen
– Enemy icon highlighted, and he appears during his turn
Added hit effect when Anna get damage
Added hit effect to enemy
Gameplay:
Added simple Main Menu
Added buttons with to check’s Lost/Discard/Draw piles
Added on screen “hint” to game under “Action log” and “Card selection”, just point mouse over it to see
Added on screen “How to paly” hint under “Action log”, just point mouse over it to see
Added simple Score screen on Win/Lose/Restart. It will be improved later
– Action log now show what exactly action enemy used on his turn
– Action log now show damage modifier for MC’s actions, so final damage result are more clear to player
Reworked “Enemy turn” mechanics. It’s more smooth, more clear, and understandable
Reworked Target selection mechanics
Reworked damage apply formula
Fixed:
– Annoying bug with “softlock”, when game suddenly stuck with no visible reason
– Target selection bug
– Enemy turn now more clear

First release
In this version there is:
Graphics:
– MC basic pose
MC’s attire has 9 different visual state’s from fully clothed to almost naked
20 unique basic animations
– made with 117 unique basic images
– Has 9 variation of every image and animation according to her “attire state” (1053 unique images in total)
All in 3840*2060 (2K) size
Gameplay:
21 unique action cards
1 Enemy type
– Shield, Retaliate, Bleed, Disarm, Hamstrung, Stun, Slay mechanics,
9 Lewd action cards

Features:

Already presented features:
Card-based combat system
Animated sexual tricks and attacks
Planned features:
City management
Deck-building system
And a lot more


TyKrull

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