1.png 1.png

RPGM Abandoned Goat of Blood [v0.14a] [Y’s Contracted Chaos]

Download links are at the bottom of the post

1.png

1.png

Overview:
You woke up in a strange church, feeling really hungry. RPG inspired by the likes of The Last Sovereign, Witcher 3, Bloodborne, Darkest Dungeon, and
definitely Corruption of the Champions!
Explore the world, fight the evil or join it, find more about the underbelly of it, and have lots of fair maidens at your feet!​

Thread Updated: 2020-07-20
Release Date: 2020-06-29
Developer: Y’s Contracted Chaos Patreon
Censored: No
Version: 0.14a
OS: Windows
Language: English
Genre:

2DCG, Male Protagonist, Rape, Oral Sex, Teasing, Necrophilia, Interracial, Turn Based Combat

Installation:

1. Extract and run.

Changelog:

v.0.14
-TBA
v0.14a
-Bugfixes
-Some new art assets
-Smol changes to text here and there tonudge player in the direction of the main quest. No man quest yet
v0.13
– Added 3 new NPC
-1 New quest, find a new apprentice for the Gravekeeper
– 3 routes for gravekeeper quest, read dev notes for more info
– new armor and key item, you can earn it in 2 of 3 routes
v0.12a
-Minor Major update
-Major Minor update
-Added The Town location
-Made a tileset for The Town location
Since I was busy in rl work for this month, this update is fast, small, and basically useless. No need to download, unless you really want a mall preview of a new location.
Next update going to start adding some actual fucking content.

v0.11
– Minor combat rebalance, no more RNG, tho it maybe become harder/easier depending on circumstances and individual skill level
– Minor adjustment to The Forest area
– Added Town Entrance location + merchant
– Added The Bar location + few NPC
– Added Aivi as a proper NPC, her own quest
– some other small tweaks here and there
No spoilers here.
Saves from 0.1 version are not compatible, alot of logic behind the scene were changed. Like, alot.

v0.1
Initial Release

Developer Notes:

Hurr durr durr. Here is some notes about game progression and what will come next.
1) Overall game structure. So, there is going to be 4 “main” bosses. Side quest progression going to be tied to those bosses deaths, no strict order, just 0>1>2>3>4. After fourth one its going to be kinda of “post game” stuff, youll see what your decisions on quests did to the world, etc.
2) Side quests. Side quest isnt necessary to complete the game, but most (if not all?) scenes will be tied to side quests, also youll be able to get some equipment only through certain side quest progressions. There is going to be 3-4 side quest per “big” boss, so it goes like this:
– no bosses killed, 3 quest available
– 1 boss killed. + 3 new quest available
etc.
Now im going to work on brothel and mage college, theyll going to be tied together, dont forget about the slave quest from the bar.
If you didnt received quest from the bar (skipped it), there is going to be simple ability to hire prostitute, but probably no entrance to the college. For now.

This update took me longer then I wanted, cause Im stupid. Ive done new custom tileset for the forest area, and ive changed visual styles like 8~
times during this 2 weeks, so yes. Overall Im happy with visual style Ive come to.Also, visual for the character and battlers are not final, and a subject to change.
Let me know what you guys think about the balance of the game after this update. Previous combat was pretty balanced to me, but I kinda forgot that the player have no acces to all the same information about enemy/character stats as I do, as developer, thus the ability to make informed decision in the mids of battle was compromised. Tho, shame on no flavor text in skill description, meh

Also, no, that art of Aivi is NOT final in any form, but it should bettr showcase her personality

This one I really enjoy making myself. Like, really. Combat is (suppose) to be quite difficult, majorly inspired by Darkest Dungeons.
Tho, RNG not as biased. Inspiration for setting comes from Bloodborne, and partially from the Witcher series. Also Nosgoth. Fuck Nosgoth setting is good
Overall game structure (not maps etc) is working towards Morrowind. Once you reach The Town (not in the 0.1 version) youll find guilds, different questlines etc.
There is a 3 different types of maps:
1) Open map, The Forest from the game start. It contains some enemies to fight, secrets to uncover, bosses to overcome, etc.
Also its usually linked to few other areas of the same type.
2) Hub map. There is only one planned, The Town. It a big place, filled with characters, different quests, opportunities and stories to uncover.
Stories usually involve lots of sex.
3) Dungeon maps. Dungeon maps will be stand-alone maps, acces to them youll gain through the quests, sometimes there will be dungeons entrances in Open maps.
Also, most of the visuals are currently placeholders.
Planned tags: Incest, Transformation, lots of these

DOWNLOAD
Win: MEGAANONFILERACATY

2.png

2.png

1.png

1.png

Leave a Reply