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Ren’Py God among Kings [v0.17] [SolidDoc]

Download links are at the bottom of the post

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Overview:
Story driven harem TRPG with light empire management elements about a man, who recently became a lord and gets plunged into intrigue and wars of the higher society. Recruit new members to your council, acquire new units and characters​

Thread Updated: 2024-04-26
Release Date: 2024-04-26
Developer: SolidDocDiscord
Censored: No
Version: 0.17
OS: Windows, Linux
Language: English
Genre:

3DCG, Big ass, Big tits, Creampie, Fantasy, Group sex, Handjob, Harem, Kinetic Novel, Male protagonist, Management (light), Milf, Oral sex, Romance, RPG, Sex Toys, Slave, Spanking, Story driven, Strategy, Teasing, Titfuck, Turn based combat, Twins, Vaginal sex

Installation:

1. Extract and run.

Changelog:

v0.17

4 new events
1 new character
2 new leisure characters

v0.165

prologue 2 (camp scene updated, accessible via replay)
Desiree added to leisure
unit upgrade wave added
optimization and tweaks
unit type weak/strong highlight via icons in combat
skip and rollback added to replay functionality
???

v0.16

6 new events
2 new units
fast combat mode improvements
start of the leisure system

v0.151

7 new events
fast combat mode
replay mode

v0.14

new custom battle map
5 new events (sex scenes finally)
a wave of character upgrades
reused one map for bandit encounters
ai tweaks (along with archer ai bugs fixes)
ai teams implemented
movement arrow reset on hotkey end turn bug fix
preserve unit deployment window position on screen click when placing units
Sherry One more effect restore fix
UI adjustments (effect display window updated with value, duration, icons) (ability charge and cooldown display in army screen ability window) (updated unit stat display to show increased/decreased values)

v0.141
Dahlia pierce action exception fix
God mode fixed in the level with friendly ai
Cover ai exception when zero friendly targets exist fix
Torchbearer effect memory pointer fix

v0.12

2 new combat encounters
2 new events
ai completely rewritten as a proper tweakable decision making module
new objective type and objective system rewritten to be able to hold multiple at once (also supports god mode better)
2 new enemy units
updated unit selection window for easier access
text box opacity option
space hotkey for ending units move
enter hotkey for ending turn
viewport scrolling via arrowkeys (clunky for now)
unit level visual update bug fix
replaced “type” variable for mod support on request
a few optimization tricks

v0.1

5 new events added
Unit upgrades and info screen (removed or replaced useless actions, added at least 1 useful, fun or strong but conditional action(or effect) per character, along with some stats that they might lack). Archer targeting changed to circle instead of a line, they will be more reliable now
Ability to continue the bandit battles after the turns have ended (some of you maniacs enjoy killing everything to a last man, who am i to deny you that?)
God mode option added (No damage taken and one shotting enemies)(please report if there are any issues, i have made checks for a lot of combat event scripts to prevent bricking the scenario, but some might have slipped my gaze)
2 new characters
character bios
a few screen optimizations and ui adjustments
bunch of bug fixes
a lot of backend adjustments and rewrites that you guys probably don’t care about (i do catalogue them in my discord if anyone is interested)

v0.07

Combat interaction logic rewritten for readability and easier controls
Reinforcement battle ui update (Battle duration, next wave timer)
2 Main events
2 Side events
New character
Bandit encounters expanded
More save slots option added
Music added
Bugfixes and a ton of backend changes for future content

v0.05
– Initial Release

Developer Notes:

Sadly not much content for now, the game takes about 4 hours to complete currently
It is my first solo project, currently around a year and half in the making. Might be rough around the edges but i am working on improving it in many aspects
I have included cheat mode (can turn it on in the options screen) for those that don’t fancy the combat i made
It is a constant struggle to update the game while keeping the saves intact, as the ren’py save system picks up every data error i make but i am going to try my best to preserve the saves. If there is an issue with that, report it to me and i will do my best to fix it
Thanks everyone for the warm reception and bearing with me. It has been a huge challenge for me and i appreciate you all
Join me on the discord to share feedback, report bugs, get sneak peaks of the upcoming content or just chat

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