Overview:
A group of friends gets stuck in an old house during a thunderstorm.
They find a strange board game and decide to humor it.
As the game progresses, they get pregnant.
Please read the developer notes.
Thread Updated: 2023-11-15
Release Date: 2023-11-12
Developer: unnie Patreon – Subscribestar – Pixiv
Censored: No
Version: 231112v2
OS: Windows
Language: English
Engine:GameMaker
Genre:
Installation:
Changelog:
Fixed out of order item acquisition softlock. Items will not appear until you need them now.
You now have to tell Kari what’s green. I realize it’s too late to make this a puzzle, but in spirit of making this more interactive I’ve added it anyway. Tell me if you think this is excessive.
Fixed magic circle repeatedly triggering the same scene
F8 to load state rather than F9; Corrected description
Fixed crashes caused by flashlights after loading. This is fixed by forcing them to disable, before the game is saved. Hopefully a temporary solution.
Added mouse controlled movement. This is very basic, with no pathing whatsoever, but better than nothing.
Added dialog fastforward key (F4), this is experimental and will likely break things during roll segments, so use with care. Hit again to disable.
Only updated mediafire and mega.
231112v1
Initial Release
Developer Notes:
This is a small game I’ve made utilizing assets from my main project.
In fact, this game is done within the project itself, so perhaps it’s way more bloated than it should be.
Plot
To summarize, Jumanji, but pregnancy.
A group of friends gets stuck in an old house during a thunderstorm.
They find a strange board game and decide to humor it.
As the game progresses, they get pregnant.
There is no intercourse. Think of it as a body horror game with sexual undertones focused on pregnancy.
Gameplay
This is story and character focused, so the amount of player interactions or puzzles is minimal. At least certainly not to the extent of my other project.
After certain turns you can walk around and talk to the other characters and, occasionally, do something in order to progress. While there appear to be dice rolls, these are predetermined.
You can hit f5 to save state and f8 to load state. This is somewhat unstable, so use with care. Given the length of the game, a functional save systems isn’t necessary. Otherwise the control scheme is unchanged.
Esc for menu, enter/space to interact, Q to stretch view, E for inventory, F to toggle framerate, wasd to move, shift to run, etc
Visuals
No CG, all animations happen in real time with sprites.
Characters
If you’ve played Coffee Story, it will be blatantly apparent these are the same characters.
You are free to interpret it any way you want, whether it’s all part of the same story or some alternative universe, or they’re just unrelated look-a-likes.
I mostly reused them to save time on creating new personalities and looks. It was also helpful practice to flesh them out.
Development
There is only 1 route available at the moment, which means this game is linear. Depending on how this is received I will either continue working on it for the other 2 routes or will switch focus back to Coffee and perhaps revisit this at a later date.
Dialog choices are superficial and only affect the immediate response, if at all.
Rant
I mostly made this to avoid a burn out.
Recent AMD drivers(August 2023) have introduced an issues that forced me to update GameMaker runtime.
Of course, I don’t know the severity of the problem as I only have 1 AMD GPU to test with and how many people would have been affected, but I guess this needed to be done at some point anyway. I was told this now runs via Proton on Linux.
Previously I stopped updating after a major patch caused more work than it was worth. That was 3 years ago. This was a very painful process but hopefully the game now runs better at least.
This side project was a fairly pleasant to make. I hope you find some entertainment from it.
It was inspired by a story I stumbled onto on deviantart about a decade ago. “Baby Game” it was called I think.
I didn’t really like it due its somewhat goofy nature, but the concept had stuck with me to this day and I always wanted to make my own interpretation.